Indices Per Sprite
Vertex Size (in Components) ie (X,Y,U,V)
Vertices Per Sprite
signal the start of a batch.
signal the start of a batch. set the texture and clear buffer
assumes that the texture is already bound!
signal the start of a batch.
signal the start of a batch. set the texture and clear buffer
the ID of the texture to use for the batch
Vertex Buffer Start Index
Vertex Buffer Start Index
batch specified sprite to batch.
batch specified sprite to batch. adds vertices for sprite to vertex buffer
the y position of the sprite (center)
the y position of the sprite (center)
the width and height of the sprite
the width and height of the sprite
the texture region to use for sprite
if the batch overflows, this will render the current batch, restart it, and then batch this sprite. MUST be called after beginBatch(), and before endBatch()!
signal the end of a batch.
signal the end of a batch. render the batched sprites
Number of Sprites Currently in Buffer
Number of Sprites Currently in Buffer
Vertex Buffer
Vertices Instance Used for Rendering
Class that prepare the sprite batcher for specified maximum number of sprites
GLText